Pangea Softwares Ultimate Game Programming Guide for Mac OS X Brian Greenstone

ISBN: 9780976150503

Published: October 28th 2004

Paperback

288 pages


Description

Pangea Softwares Ultimate Game Programming Guide for Mac OS X  by  Brian Greenstone

Pangea Softwares Ultimate Game Programming Guide for Mac OS X by Brian Greenstone
October 28th 2004 | Paperback | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 288 pages | ISBN: 9780976150503 | 3.44 Mb

If youve ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X.Youll learn about all ofMoreIf youve ever thought about becoming a video game developer then this book is for you! This intermediate-level programming book contains all the tricks of the trade that you need to know to build a game engine for Mac OS X.Youll learn about all of the nuances dealing with the various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more!

Youll also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect your games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and sales strategies.The included CD contains Xcode sample projects for everything discussed in the book: a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more! All the sample projects are written in C.



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